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  RULES  
     
 

Rules (English version)
Identical to the Starter Rules

lotr_rules_eng.pdf (707KB)  
     
 

Rules (French version)
Want to practice le Français?

lotr_rules_fre.pdf (394KB)  
     
 

Tournament Rules (English version)
Clarifications, additions and modifications to the Starter rules.
These are official rules for Tournaments.

tournament_rules_3_1_1.pdf (392KB)  
 

Web version with hypertext links

 

Combat_Hex_Tournament_Rules_Frames.htm  
     
 

SA Sheet (English version) compliant with latest Tournament Rules

SA_3_1.pdf (76KB)  
     
     
  GAME RESOURCES  
     
 

Spoiler list (web format)

lotr_tmg_4_00.htm  
     
 

The Rules of War (Big Battle Rules by Da Black Gobo)

Big_Battle_Rules_1_0.pdf (127Ko)  
     
     
     
  MAPS  
     
 

Ruined Tower (Map by Ken Demyen)

Ruined_Tower.jpg (686KB)  
     
 

Throne Room (Map by Ken Demyen)

Throne_Room.jpg (557KB)  
     
 

Fountain of healing (Map by Ken Demyen).
The Fountain in the center has the Healing SA. Once per turn an adjacent figure that is not in combat gets 1d6 of healing.

Fountain_of_healing.jpg (1016KB)  
     
 

Helm's Gate (Map by Ken Demyen).
Scenario with Map, cut out and instructions.

 

 

 

 

 

 

 

 

 

 

Helm_s_Gate.jpg (657KB)

 

 

 

Battering_Ram.jpg (94KB)

 

 

 

Fight_at_Helm_s_Gate.pdf (84KB)

 

 
     
 

Mirkwood Forest (Map by Mo)
A ridge runs from middle map edge to roughly middle of map. This map has 80+ trees on it so it really hampers LOS and massive battle chains. Designed to be a map where maneuver wins the day!

Mirkwood.jpg (1414KB)  
 

Clearing in the Mirkwood Forest
This clearing that can be printed out and placed on the Mirkwood Forest map anywhere you wish to place it.
You could even cut out less than the whole seven if you just wish to remove specific trees.
One could even create a path through the impassable forest...

 

 

Mirkwood_Overlay.jpg (61KB)  
     
 

Dead Marsh (Map by Mo)
Instead of being covered with trees, there is NO cover at all.  Just pools of water that hinder movement but not LOS.  It should be the opposite of Mirkwood in that archers that were useless there will rule this battlefield.

Dead_Marsh.jpg (1081KB)  
     
 

The Bridge of Khazad-dûm (Map by Kampolak)
A nice setting for a Fellowship chased by a horde of Goblins...

The_Bridge_of_Khazad-dum.jpg (776KB)  
     
 

3D Terrain Accessories (by Ken Demyen).
 

Wall Sections. Just cut, fold, and mount to the 40mm base.
I suggest using card stock.

 

 

Trees. They can either be used as stumps, or trees that don't have the tops shown . The sheet will make 4 trees. Fold each piece in half, cut on dashed lines, then slide the two pieces together.

 

 

Wall_Sections.jpg (224KB)

 

 

 

Trees.jpg (246KB)

 

 

 
     
     
  SCENARIOS  
     
 

Balin's Tomb by Daniel Burkley
(to be used with Buks map)

 

Balins_Tomb_scenario.doc (32KB)
Balins_Tomb.jpg (986KB)
 
     
 

Boromir's Last Stand by Daniel Burkley
(to be used with the Starter map)

 

Boromir_Last_Stand_scenario.doc (25KB)  
     
 

Helm's Gate by Daniel Burkley
(to be used with Ken Demyen Helm's Gate map, available above)

 

Helms_Gate_scenario.doc (30KB)  
     
 

Weathertop skirmish by Daniel Burkley
(to be used with the Starter map)

 

Weathertop_skirmish_scenario.doc (26KB)  
     
     
  COLLECTION & ARMY MANAGEMENT TOOL (SAMWISE)  
     
 

Tool to manage collections and armies.
Excel is mandatory to use it.

samwise_6_03.zip (1109KB)  
     
     
           
           

Question? Suggestion? Contact me: write to Laurhidil

           

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